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Solve SLC Cache Overflow

Turning quickly in Kyoto, the SSD cache would fill up, causing a 15-28ms delay and obvious tearing on the screen edges. I tried switching DLSS to Balanced mode; frames went up by 8, but the image became blurry like it was covered in oil. I used the GamePP DLSS/FSR Image Sampling Calibrator to raise sharpening to 75. RivaTuner confirmed a significant increase in effective pixels, GPU temperature was maintained at 68-74℃ per GamePP, and SSD temps stayed 42-48℃ via HWiNFO64. It's now crystal clear.
Category:AI Filters Last Updated:2026-06-01 11:31:00