Fixing Thread Allocation Lag
While tracking mechanical creatures, every rapid camera rotation caused a frustrating twitching sensation. I initially tried 'Maximum Performance' in the drivers, but CPU temperature spiked to 92℃ and triggered throttling. I then used the GamePP Resource Scheduler to manually bind the game's main thread to the high-performance core group. Average frame generation time dropped to 16-20ms per GamePP Frame Analysis, CPU temperature stabilized at 68-75℃ per HWInfo64, and core load hit 100% per AIDA64.