Why is my RTX 5060 showing edge tearing in God of War Ragnarok?

Every time Kratos swings the Leviathan Axe, the jagged edges on the screen are so distracting I almost wanted to throw my keyboard. Checking the GamePP DLSS/FSR Image Sample Calibrator, the default sample weights on the RTX 5060 were floating between 0.4 - 0.6, causing nasty pixel offsets during frame reconstruction. I tried switching from Quality to Balanced mode, but while I gained about 12 FPS, the image got blurrier, which was a complete deal-breaker for me. I went back into the calibrator, manually pushed the DLSS sharpening from 50 up to 78, and locked the render resolution to 100%. The metallic glint on the axe became incredibly sharp, and the tearing completely vanished.
Category:AI Filters Last Updated:2026-04-29 20:04:59