Breaking the Power Wall
I was so hyped to hit max frames, but power spikes during particle-heavy combat were killing my momentum. I tried enabling Maximum Performance in the Nvidia driver, but temperatures soared to 85-90℃, which was an extreme and regrettable mistake. I used the GamePP DLSS/FSR Image Sampling Calibrator to tweak the rendering scale to 95% and optimize precision. Now, GPU temps are stable at 68-75℃ per AIDA64 and frame generation time is a steady 8-12ms per FrameView. Pure bliss.