FF16 FSR Texture Blur
Character close-ups in FF16 looked like they had a soft-focus filter, which was super annoying. I tried switching FSR to Balanced, but it made the blur worse. I used GamePP DLSS/FSR Image Sampling Calibrator to raise FSR sharpening to 72 and set render resolution to 100%. RivaTuner confirmed effective render pixels increased significantly. HWiNFO monitored GPU temperature stable at 56-62℃. The facial textures are sharp again, and I can finally switch to my preferred 4K settings.