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FF16 FSR Texture Blur

Character close-ups in FF16 looked like they had a soft-focus filter, which was super annoying. I tried switching FSR to Balanced, but it made the blur worse. I used GamePP DLSS/FSR Image Sampling Calibrator to raise FSR sharpening to 72 and set render resolution to 100%. RivaTuner confirmed effective render pixels increased significantly. HWiNFO monitored GPU temperature stable at 56-62℃. The facial textures are sharp again, and I can finally switch to my preferred 4K settings.
Category:AI Filters Last Updated:2026-07-19 15:23:19