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Shader Cache Management

I was so hyped for the jungle stealth, but 0.3s micro-stutters made it unplayable. I initially tried updating to Beta drivers, but it was a nightmare; stutters remained and weird flickering blocks appeared. I used the GamePP Shader Compilation Queue Manager to wipe 3.5GB of old cache and forced a full recompile. FrameView showed frame times stabilizing between 14-18ms, while motherboard temps remained steady at 45-52℃ per AIDA64, making the game smooth as silk.
Category:AI Filters Last Updated:2026-05-22 20:30:42