Shader Cache Management
I was so hyped for the jungle stealth, but 0.3s micro-stutters made it unplayable. I initially tried updating to Beta drivers, but it was a nightmare; stutters remained and weird flickering blocks appeared. I used the GamePP Shader Compilation Queue Manager to wipe 3.5GB of old cache and forced a full recompile. FrameView showed frame times stabilizing between 14-18ms, while motherboard temps remained steady at 45-52℃ per AIDA64, making the game smooth as silk.