Is virtual memory the fix for Zotac RTX 5060 Ti crashes in Far Cry 6?

Every time I entered a dense jungle area, the game would just vanish and dump me back to the desktop without warning. It's a total mood killer. On the Zotac RTX 5060 Ti 8GB, Ultra textures push VRAM usage up to 7.8GB, causing temporary data to spill over into system RAM, which triggers a massive 1.2-2.5s stutter before the whole thing crashes. I first tried lowering shadow quality, but the game looked washed out and it still crashed, which actually pushed me to try some deeper memory tweaks. I manually locked the Windows Page File to 32GB and capped the max frame rate at 60 FPS in the driver to reduce the instantaneous VRAM throughput pressure. Checking the Event Viewer, the frequent 0x11 error codes completely disappeared, and I managed to play for 6 hours straight without a single crash. I did feel a bit of input lag after capping the FPS, but enabling NVIDIA Reflex fixed that instantly. GPU temps are now stable at 64-70°C.
Category:AI Filters Last updated:April 24, 2026 6:25 PM