Why is DLSS making Delta Force look blurry on my RTX 5060?
Man, it felt amazing when those distant sniper targets finally snapped into focus. At first, using DLSS Quality mode on the Gigabyte RTX 5060 created this weird over-smoothing effect, leaving 2-4 pixel blur bands around buildings—absolutely lethal in a competitive shooter. I tried switching to Performance mode, which gave me 12 more frames but made the blur even worse, which was just frustrating. I went into the NVIDIA Control Panel, bumped the sharpening from 50 to 72, and forced the in-game render resolution to 100%. RivaTuner showed a 15% jump in effective pixel sampling, and the metallic textures in the distance finally looked sharp. I actually pushed the sharpening to 90 at one point, but it created some ugly chromatic aberration artifacts, so 72 is the sweet spot. Core temps are steady at 58-64℃ with fans at 1400-1600 RPM. Switched the quality profile and the frame times are now a tight 5.1-6.4ms.