Clear Shader Cache Stutters
Crossing the wasteland was ruined by these brutal 3-second freezes that just killed the flow. I first tried clearing my system temp folders, but loading didn't improve and some textures actually vanished, which made me panic. I decided to use the GamePP Shader Compilation Queue Manager to wipe 8.5GB of redundant cache and force a clean recompilation. The GamePP Frame Time Analyzer, backed by RTSS, showed first frame response time plummeted from 160ms to 40ms. AIDA64 confirmed VRAM usage at 18.4-22.2GB with a final response of 40ms