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Optimizing I/O for Vegetation

The Remastered version's high-precision vegetation created a massive I/O bottleneck, causing frames to plummet from 90 to 40 during combat transitions. I tried forcing PCIe Gen3 in the BIOS for stability, but this halved the bandwidth and tripled loading times—a counterproductive move that left me depressed. I then used the GamePP NVMe Queue Depth Configuration to optimize the read queue depth to 1024. Verification via AIDA64 showed random read latency converged to 78-84ns, down from 115ns, while temperatures stayed 48-54℃ per HWInfo64.
Category:AI Filters Last Updated:2026-05-25 13:26:21