Eliminating Horizontal Tearing
When triggering massive explosions in the office building, the horizontal tearing lines were eye-searing and disruptive. I tried enabling in-game V-Sync, but input lag increased to 60ms per RTSS, making attacks feel heavy and sluggish. I used the GamePP Frame Time Analyzer to lock the sync interval at 16.6ms and limited the FPS to 60 via RTSS. The frame generation curve became a flat line per GamePP Analysis, and motherboard temperature stayed at 52-58℃ per HWiNFO64, with frame time at 5.1-6.4ms.