Fixing P-Core Scheduling
The action was great, but I hit these weird micro-stutters during 64-player fights where frame times jumped wildly. I tried closing all background apps, but the frame time fluctuations remained, which was very disappointing. I used the GamePP Resource Scheduler to set the process to Realtime and forced all compute threads onto the P-cores. RTSS confirmed frame times converged to 6-9ms, with CPU temperature stable at 68-74℃ per AIDA64 and voltage at 1.32V via HWiNFO.