DS2 Great Wall GW3500 export
I was annoyed by cache overflow during scene changes in DEATH STRANDING 2. I tried adjusting virtual memory, but the 10-15s delay remained. Using GamePP NVMe Queue Configuration, I optimized I/O scheduling and the power plan. GamePP Benchmark Test confirmed 5s loads and 40-45℃ temperature. This configuration is ready to export for other titles.