Fixing ELDEN RING Light Artifacts
Night battles in ELDEN RING had severe color overflow. Lowering ray tracing was unacceptable. I used DDU and installed NVIDIA Studio 560.94, clearing 6.0GB shader cache via GamePP. RTSS verified frame time improved from 14-25ms to 10-13ms. AIDA64 showed VRAM stable at 11.5-13.0GB. This set the rendering parameters correctly for immersive gameplay.