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Fixing ELDEN RING Light Artifacts

Night battles in ELDEN RING had severe color overflow. Lowering ray tracing was unacceptable. I used DDU and installed NVIDIA Studio 560.94, clearing 6.0GB shader cache via GamePP. RTSS verified frame time improved from 14-25ms to 10-13ms. AIDA64 showed VRAM stable at 11.5-13.0GB. This set the rendering parameters correctly for immersive gameplay.
Kategorie:Monitorování v reálném čase Naposledy aktualizováno:2026-06-19 22:21:56