Phantom Brigade Shader Cache Fix
I felt anxiety when path tracing caused color overflow and screen tearing in the neon-lit night club of Phantom Brigade. I tried lowering ray tracing to High, which improved FPS by 15 but severely degraded visual quality, an unacceptable compromise. Then, I used DDU to clean install NVIDIA Studio Driver 560.94 and cleared the 6.8GB shader cache via GamePP Shader Compilation Queue Manager. RTSS confirmed frame time stabilized at 13-16ms, and AIDA64 verified GPU temperature at 58-64°C.