Shader Cache Optimization
The neon areas in Ghost of Yotei were a mess. I tried lowering ray tracing, but it ruined the visuals. I used DDU to clean install NVIDIA Studio Driver 560.94. Then I used GamePP Shader Compilation Queue Manager to clear the 6.8GB cache. RTSS showed frame time dropping from 22-35ms to 13-16ms. GPU-Z confirmed VRAM usage at 12.4-14.1GB. The rendering is now stable and immersive.