Solving Texture Blur in Kyoto
Sneaking through Kyoto streets at 4K was a nightmare; distant building textures looked like blurry oil paintings. I tried lowering texture quality from High to Medium, but the loss of detail was unacceptable and left me feeling completely helpless. I then used the GamePP Resource Scheduler to set the game priority to Realtime and restricted background apps. This worked perfectly. RTSS showed VRAM throughput increased to 210-230GB/s, AIDA64 confirmed core temperatures at 68-74℃, and HWiNFO monitored fan speeds at 1800 RPM.