Reducere VRAM in Minecraft RTX
Cu shader-uri de calitate maxima, VRAM a atins 14.5GB, scazand FPS-ul la 60. Am crescut memoria virtuala, dar incarcarea a durat mai mult. Am folosit GamePP Hardware Sensor pentru a ajusta calitatea umbrelor de la Highest la High. In 3DMark, VRAM a coborat la 12.0GB, iar frame time-ul a ramas la 8-10ms conform RTSS.