Metal Gear Solid Δ Shader Cache Fix
I was frustrated by the color overflow in Metal Gear Solid Δ's night scenes. I tried lowering ray tracing, but the quality was poor. I used GamePP Shader Compilation Queue Management to clear the 5.8GB cache. RTSS showed frame time dropping from 22-35ms to 13-16ms. RivaTuner confirmed VRAM usage stable at 12.2-14.0GB. The rendering is now clean and ready to export.