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Shader Cache Management

In the neon-lit night club, Path Tracing caused bizarre color bleeding and screen tearing. I tried lowering the ray tracing level to High, which boosted FPS by 15 but resulted in unacceptable loss of lighting quality. I used DDU to clean install NVIDIA Studio Driver 560.94 and utilized the GamePP Shader Compile Queue Manager to manually clear the 6.8GB shader cache. RTSS showed frame generation time converging to 13-16ms, down from 22-35ms. GPU-Z confirmed VRAM usage at 12.4-14.1GB, while HWiNFO monitored fan speed at 1400-1600 RPM.
Categorie:Realtime monitoring Laatste update:2026-06-20 10:55:30