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RDR2 shader cache fix

Nighttime exploration in RDR2 was ruined by screen tearing and color bleeding. I tried lowering ray tracing, but the visual quality was unacceptable. I used GamePP Shader Compile Queue Manager to clear the 6.8GB shader cache. RTSS monitoring showed frame time stabilizing from 22-35ms to 13-16ms, and GPU-Z confirmed VRAM usage at 12.4-14.1GB, restoring the immersive atmosphere.
Kategória:Valós idejű megfigyelés Utoljára frissítve:2026-06-04 13:40:01