Spidey input lag: GamePP fix
Swinging in New York, I felt a frustrating input lag that broke the immersion. I tried clearing temp files, but it failed. I used GamePP Resource Scheduler to set priority to Real-time. AIDA64 confirmed the frame time dropped from 9.3-13.1ms to 5.1-6.4ms, and RAM usage stabilized at 12.5-15.8GB, making the swings feel instant and responsive.