Optimizing Resource Scheduling
Flying through landscapes was a dream until the screen started stuttering during heavy effects, which really killed the mood. I tried the Windows High Performance power plan, but it was pointless; average FPS rose by 3, yet frame drops actually became more frequent. I used the GamePP Resource Scheduler to set the game process to Realtime priority and killed background apps. FrameView showed frame times converging from 15-45ms to 11-16ms, while CPU temps stayed at 62-70℃ per AIDA64.