Does repairing runtime libraries solve component conflicts?
Looking at Report #02 on Windows 11 24H2 using AIDA64, memory clocks were steady at 6350-6450MHz, but core voltage was jumping between 1.35V - 1.42V, causing constant component timeout errors in the system logs. I ran the System File Checker (SFC /scannow) to force-restore DirectX integrity and disabled real-time antivirus scanning. This boosted scene response speeds by 18% - 25%, with memory latency stabilizing at 16-19ns over three reboot cycles. Even so, at Ultra settings, I still notice tiny screen tears due to VRAM bottlenecks, proving that software fixes can't bypass the physical limits of the hardware.