Optimize 3D V-Cache Lag
I was so frustrated by these weird 0.1s freezes every time a giant monster used a special move in complex zones. I tried enabling Windows Game Mode, but it had zero impact on the 3D V-Cache scheduling, leaving me completely discouraged. I finally used the GamePP Resource Scheduler to lock the game process specifically to the 3D cache cores and bumped the FCLK to 2033MHz. RTSS showed my frame time converged to 8-13ms, and AIDA64 confirmed memory latency dropped to 85-110ns. The combat feels instant and fluid now!