Fixing Village Render Errors

During initial village planning, wooden buildings under sunlight exhibited eerie white dot flickering that was incredibly distracting. I tried lowering global graphics to Low, but the flickering persisted and the image became extremely blurry, which was just frustrating. I used the GamePP Peripheral Driver Conflict Detection tool to identify and disable a legacy lighting service that was hijacking interrupts. 3DMark stress tests confirmed the render error rate dropped to zero, with GPU load at 85-88% via MSI Afterburner and core temps stable at 62-68℃ per HWMonitor.
Category:Troubleshooting Last Updated:2026-04-29 13:40:50