Correct Memory Checksum Errors
Galloping through Kyoto was incredibly jarring because the screen would just freeze during turns. I first tried increasing virtual memory to 32GB, but it didn't touch the checksum errors and actually slowed my loading by 2 seconds. I finally used the GamePP BIOS Load-Line Voltage Adjustment Guide to raise the SOC voltage from 1.1V to 1.25V via HWiNFO and loosened primary timings. AIDA64 showed latency dropped to 65-72ns, and MemTest86 confirmed zero errors over 5 scans with temperatures at 58-65℃.