Fixing Mageseeker Memory Drops
During a critical team fight in the Rift, the micro-stutters caused by insufficient memory were an absolute disaster during intense mechanical input. I initially tried setting the page file to 'System Managed', but this caused severe I/O blocking when calling the HDD virtual memory, crashing my FPS from 144 to 40. I used the GamePP Resource Scheduler to manually lock the virtual memory to a 16GB NVMe partition and cleared background tabs. RTSS showed frame times stabilized at 8-12ms, and AIDA64 confirmed memory temperatures at 42-48℃.