Eliminating VRAM Stutters

Facing a Thunderbird in the jungle, the screen suddenly froze for 0.5 seconds, which completely ruined the combat experience. I recklessly increased virtual memory to 64GB, but it only increased disk I/O pressure without fixing the stutters. I used the GamePP Resource Scheduler to set the main process to Realtime and forced the VRAM bandwidth priority strategy. RTSS showed frame times stabilized at 9-13ms, with GPU temperature at 66-72℃ and VRAM at 58-63℃ per AIDA64, while GPU-Z showed VRAM usage at 11.2-13.8 GB.
Category:Troubleshooting Last Updated:2026-04-25 15:50:20