Optimizing DLSS Image Quality
While infiltrating large halls, I saw jagged flickering on edges that completely broke my immersion. I first tried disabling V-Sync in the settings, but that just made the screen tearing worse. To solve this, I used the GamePP DLSS/FSR Image Sampling Calibrator to raise sharpening from 40% to 68% and locked the sampling rate. RivaTuner showed edge noise dropped from 16-22% to 6-9%, and AIDA64 confirmed my GPU stayed at 64-70℃ with a 2510MHz clock via GPU-Z. It's a total fix