Solving DLL runtime errors in Ghostwire Tokyo

Based on report um-992-B on Windows 10 22H2 via AIDA64 v7.8, I caught the system hitting massive latency spikes between 12ms and 45ms, with some hideous peaks reaching 120ms, which triggered the runtime warnings. I spent hours messing with registry cleaners, but that was a total dead end because the anti-cheat software was messing with system calls. Eventually, I fired up the System File Checker, ran the repair command, and forced the missing DLLs back into the Windows folder. After that, the error count went from 10 per minute to zero instantly. The game feels way more responsive now, though a bit frustratingly, I still get those tiny micro-stutters during map transitions. It is likely a hardware ceiling with the SSD controller, but having those damn popups gone makes the experience finally feels plausible again.
Category:Troubleshooting Last updated:April 2, 2026 4:45 PM