Solving Insomnia Texture Pop-in
Walking through Insomnia was a pain; distant buildings kept jumping between blur and clarity, killing the vibe. I first tried a disk defragmentation via Disk Management, but that's useless for an SSD and just added write wear. I then used the GamePP Power Plan Switcher to move from Balanced to High Performance and disabled Link State Power Management. RivaTuner showed frame time spikes plummeted from 65ms to 22-28ms, while AIDA64 showed temps at 42-47℃. The visual pop-in is finally gone.