Sapphire RX 9070 XT Cache Fix
Navigating the Midgar Slums was a nightmare because distant building textures flickered constantly, killing my immersion. I tried updating to the latest AMD drivers, but it only made things worse by adding weird purple blocks to the screen. I decided to use the GamePP Shader Compilation Queue Manager to wipe 8.4GB of redundant shader cache and force a re-compilation. RTSS monitoring showed frame times converged to 14-17ms, GPU-Z confirmed VRAM at 11.2-13.5GB, and HWiNFO showed fans at 1400-1600 RPM. This finally managed to fix