How to fix texture streaming lag on the Gigabyte RTX 5060?
Seeing low-res blobs pop in during fast movement is a total eyesore, especially in 4K. On this Gigabyte 5060, VRAM usage hovers between 7.2-7.8GB, but I noticed peak latency spikes of 95-115ns during zone transitions. My first instinct was to bump the virtual memory to 32GB, but that just made the whole OS feel sluggish and didn't touch the blurriness—super frustrating. I ended up flashing a new VBIOS and bumping the memory voltage from 1.35V to 1.38V to tighten the response times. In 3DMark stress tests, the texture fill rate jumped from 78% to 91%, and the pop-in practically vanished. I actually crashed the driver once by being too aggressive with the overclock, so I had to back the core clock down by 10MHz to get it stable. Core temps are now 65-71℃ with fans at 1700-1900 RPM. MemTest confirmed zero errors; the texture pipeline is finally smooth.