Optimizing Texture Loading
While leaping through city ruins, distant building textures appeared as pixel blocks; the loading lag felt fatal in an open world. I first tried enabling 'Maximum Performance' in the drivers, but while average FPS rose by 3, texture popping remained frequent. I used the GamePP VRAM Controller Load Monitor to set memory priority to 'Game First'. CPU-Z confirmed the refresh frequency hit 120Hz, GamePP Monitor showed bandwidth load optimized from 88-94%, and HWiNFO recorded stable temps at 46-52℃ and fans at 1400-1600RPM.