How to fix texture streaming lag on 4GB DDR4 2666?

Riding through Heidel at high speeds was a nightmare; buildings were popping in like low-res blocks, which completely kills the immersion in the Remastered version. Let's be real, 4GB of ADATA ValueRAM is barely enough to run Windows, let alone a modern AAA title, forcing the system into constant page file swapping with disk I/O latency spiking between 40-60ms. I tried dropping every single setting to the absolute minimum, but the game looked like a pixelated mess, which was just not an option. I decided to manually set a fixed 16GB page file and bumped the game process priority to 'Realtime' in Task Manager. Using Resource Monitor, I saw page faults plummet from 120 per second to under 15, and textures started filling in way faster. I did notice my boot time slowed down by about 5 seconds after locking the page file, but disabling some bloatware startup items fixed that. Memory temps sat around 38-44℃. The difference in texture clarity is night and day, though 4GB is still a huge bottleneck.
Category:Troubleshooting Last updated:February 18, 2026 5:40 PM