How to fix texture loading lag on iGame RTX 3060 Ultra W?
The smoothness during scene transitions is finally back, and the difference is night and day. Before this, every time I jumped out of a building into an open field, the distant textures would stay blurry for 1-2 seconds. The GamePP Hardware Sensor Page showed VRAM usage was only 7-9 GB, but the bandwidth utilization was spiking like crazy between 92-98%. My first instinct was to drop texture quality to Medium, but the game just looked like mud and the lag was still there, which was honestly frustrating. I then went into the GamePP Resource Scheduler Panel, set the game process VRAM priority to High, and manually flushed 4.2 GB of bloated shader cache.