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WWZ Aftermath Shader Fix

Night City neon areas looked like a broken TV with color bleeding. I lowered ray tracing to High, but the lighting quality was unacceptable. I used DDU to clean install NVIDIA Studio Driver 560.94 and used GamePP Shader Compilation Queue Manager to clear 6.8GB of cache. RTSS monitoring showed frame time stabilizing from 22-35ms to 13-16ms. VRAM usage settled at 12.4-14.1GB per GPU-Z. The rendering errors vanished. I set the driver priority and the visuals are crisp again.
Category:Real-time Monitoring Last Updated:2026-06-14 10:44:52