Optimizing virtual memory for Great Wall GW3300 in Total War Warhammer 3

Trying to render tens of thousands of units on a tiny 256GB drive was a disaster. The system was constantly hitting the swap file, and the anxiety of lagging during a climactic battle was real. Disk IO response times were hovering around 22-38ms, causing these rhythmic micro-stutters. I tried defragging, which is a joke for an SSD and did absolutely nothing. I eventually forced a fixed 24GB virtual memory size and moved it to a separate high-speed partition. Initially, this actually caused input lag, which was a nightmare, until I disabled the Windows Search indexing service. That's when the frame time finally dropped from 50ms to a manageable 20-26ms. The drive stayed around 40-46℃, and the input response finally felt snappy under my fingertips.
Category:Real-time Monitoring Last updated:February 22, 2026 10:16 PM