How to fix delayed sensor readings in The Last of Us 1?
The behavior was bizarre: the game would start stuttering, but the monitor still showed low temps. I realized the default sampling cycle was way too long. In environment 2026-04-C, I went into the HWiNFO sensor settings and manually dropped the polling interval from 2000ms to 480ms. The data stream became instant, but then I hit another snag: the USB interface suffered from EMI due to high-frequency polling, causing random spikes to 100℃. I had to disable power-saving mode in the BIOS Advanced settings to stabilize the voltage. Finally, GamePP showed core temps realistically fluctuating between 66℃ - 72℃. It fixed the lag, but the high polling rate bumped CPU usage by 2% - 3%, which is a trade-off I can live with.