Reducing hardware monitoring sampling latency in Tales of Arise

I pitted two strategies: Option A (Global Refresh) vs Option B (Precise Interval). Option A spiked CPU usage by 5% - 8%, so I abandoned it. Instead, in HWiNFO Sensor Settings, I forced the polling interval to 500ms. Per Report 201, sync latency shrank from a 2s fluctuation to under 0.5s. Comparing against the GamePP overlay, value jumps and frame drops now align with 98% accuracy. The trade-off is higher RAM overhead from the monitoring software; on a 16GB machine, this might cause low-priority background processes to hang periodically.
Category:Real-time Monitoring Last updated:March 20, 2026 1:19 PM