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Fixing STALKER 2 Shader Cache Issues

In the neon district of S.T.A.L.K.E.R. 2, frame times fluctuated wildly between 18-35ms. I tried lowering Path Tracing quality, but the visual washout was unacceptable. I used GamePP Shader Compilation Queue Manager to reset the 6.8GB shader cache after a driver update. RTSS confirmed frame time converged to a stable 13-16ms. GPU-Z showed VRAM usage at 12.4-14.1GB, setting the stage for artifact-free gameplay.
Category:Real-time Monitoring Last Updated:2026-06-23 14:27:48