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Splinter Cell Visual Fix

Neon lights were bleeding and tearing, ruining the stealth vibe. I tried lowering ray tracing, but the quality suffered. I used GamePP Shader Compile Queue Manager to clear 6.8GB of cache. RTSS confirmed frame time stabilized at 13-16ms. The visuals are crisp again.
Category:Real-time Monitoring Last Updated:2026-06-05 16:57:06