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Restoring 4K Texture Detail

While swinging through Manhattan, distant building textures became blurry, a loss of detail that was painfully obvious at 4K. I first tried switching FSR from Quality to Balanced mode; the frame rate rose by 12 FPS, but the blurriness worsened, making me feel anxious about the trade-off. I accessed the GamePP DLSS/FSR Image Sampling Calibrator, raising sharpening from 50 to 78 and locking render scale to 100%. The internal frame comparison tool confirmed sharpness was restored, with GPU-Z showing 2700 MHz and AIDA64 reporting fan speeds at 1400-1700RPM.
Category:Real-time Monitoring Last Updated:2026-05-27 10:53:02