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Reducing Response Latency

During the visually shocking sequences of mental collapse, eerie tearing lines appeared at the screen edges, totally destroying my immersion. I tried enabling V-Sync in the drivers, but that just added 40ms of input lag, making the controls feel sluggish and anxious. I opened the GamePP Resource Scheduler, boosted the game process to Realtime priority, and optimized the memory controller. RTSS showed frame times converged to 9-14ms from 12-35ms, and AIDA64 confirmed temps stayed at 48-55℃.
Category:Real-time Monitoring Last Updated:2026-05-18 17:36:51