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Clearing Shader Cache in Red Dead 2

Nighttime campfires showed color bleeding and tearing, ruining the atmosphere. I tried lowering ray tracing to High, which boosted FPS but sacrificed too much quality. I used GamePP Shader Compile Queue Manager to clear 6.8GB of shader cache and installed NVIDIA Studio drivers. RTSS monitoring showed frame time converging from 22-35ms to 13-16ms, confirming the settings are correct.
Category:Real-time Monitoring Last Updated:2026-06-04 13:40:01