Clearing Shader Cache in Red Dead 2
Nighttime campfires showed color bleeding and tearing, ruining the atmosphere. I tried lowering ray tracing to High, which boosted FPS but sacrificed too much quality. I used GamePP Shader Compile Queue Manager to clear 6.8GB of shader cache and installed NVIDIA Studio drivers. RTSS monitoring showed frame time converging from 22-35ms to 13-16ms, confirming the settings are correct.