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Eliminating Mosaic Textures

During intense dinosaur fights, distant textures looked like mosaics, which completely destroyed the visual impact. I initially tried lowering texture quality to medium; the image became coarse, but the loading delay remained, which was honestly depressing. I used the GamePP Resource Scheduler to set memory controller priority to real-time and enabled XMP 2.0 in BIOS. RTSS showed frame times converged to 12-17ms, and HWInfo confirmed memory temperatures at 52-58℃, while AIDA64 measured instruction latency at 88-102ns.
Category:Real-time Monitoring Last Updated:2026-05-04 21:01:02