Fixing No Rest for the Wicked Stutter
In the Night City nightclub, neon lights were tearing and bleeding. It broke the immersion completely. I tried lowering ray tracing to High, but the visual quality suffered, a compromise I couldn't accept. I used DDU to clean install NVIDIA Studio Driver 560.94 and used GamePP Shader Compilation Queue Manager to clear the 6.8GB cache. RTSS monitoring showed frame time dropping from 22-35ms to 13-16ms. GPU-Z confirmed VRAM usage stabilized at 12.4-14.1GB. The rendering is crisp now, and the stutter is gone. It’s a must-do set for this game.