Eliminating Screen Tearing
Every time I turned quickly in narrow dungeons, a clear horizontal tear appeared, nearly triggering my vertigo. I first tried enabling V-Sync, but input lag increased to over 70ms, making the controls feel sticky and completely unacceptable. I used the GamePP DLSS/FSR Image Sampling Calibrator to set sharpening to 60 and render scale to 95%. RTSS monitoring showed the frame time curve finally smoothed out and tearing disappeared, while VRAM remained stable at 8.2-9.5GB per GPU-Z and core temps hit 64-70℃ via HWMonitor.