Optimizing Resource Priority
Whenever hundreds of units appeared, the physical engine maxed out my CPU, causing a visceral sense of screen tearing and lag. I tried enabling the High Performance power plan, but the CPU hit 95℃ per HWMonitor and forced a system reboot, which was terrifying. I used the GamePP Resource Scheduler to set the process priority to Realtime and shifted the fan curve 5℃ earlier. RTSS showed frame times converging from 25-42ms to 14-18ms, with core temperatures stable at 74-79℃ per Sensor.